User-centered website development: a human-computer interaction approach. Rosalee Wolfe. Uploaded by. Rosalee Wolfe. Download with Google Download. Chapter 2: Capabilities of Human Beings. Copyright A Human-. Computer Interaction Approach website) how does a user draw on past experience to make. A Human-. Computer Interaction Approach The benefits of making a website more usable. The history The methodology of User-Centered Development.
|Language:||English, Spanish, German|
|Distribution:||Free* [*Register to download]|
Prentice Hall. User-Centered Website. Development: A Human-. Computer Interaction Approach How typography on the Web differs from typography in print. User-Centered Web Site Development: A Human-Computer Interaction Approach [Daniel D. McCracken, Rosalee J. Wolfe, Jared M. Spool] on paidestparpoisun.gq User-centered Website development: a human-computer interaction approach, Daniel D. McCracken, Rosalee Jean Wolfe, Prentice Hall, ,
Yes Please append a complete outline of the proposed course, and indicate instructor if known , textbooks, and other materials.
If this course overlaps with existing courses, please explain with which courses it overlaps and whether this overlap is necessary, desirable, or unimportant.
A copy of every new course proposal must be submitted to departments, schools, or divisions in which there may be overlap of the new course with existing courses or areas of strong concern, with instructions that they send-comments direcdy to the originating Curriculum Committee. Please append a list of departments, schools, or divisions thus consulted.
Email Address: mpfaff iupui.
McCracken and Rosalee J. You will need this at all times for taking notes and making the preliminary sketches which ALWAYS come before whatever it is you're going to design on the computer. Trust me, this is important.
Always have a spare pen or two, and pencils are usually the best for sketches. One is your primary storage, the rest are for backups. It's so cheap and easy to store files in multiple places now that I will not accept lost data as a valid excuse for missing a deadline.
I can help you develop effective backup strategies if you haven't done this before. These are available in the lab and are also available for download at surprisingly inexpensive educational prices in the campus bookstore and elsewhere. Class Policies and Expectations: Reading Assignments. Reading assignments will be assigned regularly. Reading assignments cover the conceptual aspects of the course.
It is very important for you to keep up with the readings so that you obtain a conceptual understand of topics, which may or may not be covered during class time. I will not be using class time to simply repeat what's in the book. Class Format and Participation. The course will be a mixture of demonstration, discussion, critiques, and hands-on experiences. Much of the class time will be spent developing materials and applying concepts individually or in groups.
You will share the results of your efforts with the class through project demonstrations and presentations. Topics from the assigned readings will also be discussed in class and you should actively participate in class discussions.
We will often critique design homework in class on the day it is due, which is all the more reason to have your homework completed on time. Come prepared to ask questions and to have questions asked of you!
All work done in the class must pertain to the class objectives.
All other work is prohibited during the class period. The use of instant messaging and playing of video games is strictly prohibited during the entire class period. IUPUI police is attendance is mandatory.
I take attendance during every class, so please be sure to sign the attendance sheet. Students should demonstrate professional behavior by attending class and actively participating in class activities. Learning Activities. Assignments are due throughout the semester as shown on the tentative course schedule. The assignments represent a significant portion of your course grade. They are intended to help you learn a variety of software applications and effective design principles.
Most of your homework assignments will be in digital form. It is important for you to keep backup copies of your work and to backup your work frequently. Disk errors, computer viruses, or accidental erasures can destroy your files so can losing your USB drive. No special considerations will be given if your files are lost and so please take every precaution to protect your work. There will be some portions of class set aside for you to work on these assignments, but you will mainly need to work on your own time.
The assignments are meant to be challenging not overwhelming. Each assignment will have detailed instructions on what you are to turn in on the due date. These may include hard copies, Grades are based on points as indicated below: Pts. A Pts. C files submitted to Pts. A- Pts. D presentation, or a Pts. B Pts. D- combination. Make sure to Pts.
B- 59 and below F read the assignments Pts. O carefully! Assignments not turned in on time will only be accepted within 24 hours, and only for half-credit. There are no exceptions! Any work turned in more than 24 hours late will not be accepted, unless excused for medical reasons or other reasons discussed with me prior to the due date. You are beginning your careers as New Media professionals, so now is the time to develop strong time-management skills. Many of the assignments will be presented before the class and critiqued.
His recent books include: Multimedia and virtual reality: Designing multisensory user interfaces. He serves on the editorial boards of several journals in the software engineering and human computer interaction. John pioneered the use of ethnography in systems design and Andy has been working on shaping computing around the social for the best part of 20 years now.
He has published widely, including a couple of textbooks on ethnography for design.
He was awarded an RCUK Academic Fellowship in , which solidified his work at Nottingham in the Mixed Reality Laboratory, an interdisciplinary research group with an international reputation for innovative work at the interface between computing and society. She started her career in industry, as a software engineer, but soon moved into academia, where she developed a focus on the use and usability of computer systems.
Ann leads research projects on human error and on interacting with information, with a focus on modelling situated interactions. She has been technical programme chair for several conferences, the most recent being NordiCHI Ben Challis Ben Challis is a composer, performer and technologist.
With research interests that embrace the notion of design-for-all within music-performance, he has worked on various projects that explore alternative modes of interaction with sound and music for people with specific individual needs. As a performer, he works with these same technologies, exploring their creative and expressive potential within free-improvisation. As composer he has composed scores for film and theatre productions.
After doing a mathematics degree, and a Master's thesis on split-brain neuropsychology, Brian joined the New Zealand Army, where he was the first specialist to complete regular army officer cadet training.
He worked as an army psychologist, and then in computer operational simulations wargames , while simultaneously raising four wonderful children, until he retired in as a Major. Brian then completed his doctorate on online groups, and students at his university used the social voting system he built until the World Wide Web arrived.
More recently, he was the senior editor of the Handbook of Research on Socio-Technical Design and Social Networking Systems, written by over a hundred leading experts worldwide.
His interests include computing, psychology, quantum theory and motor-cycle riding. Caroline Hummels Prof. Her current activities concentrate on designing for personal, social and societal transformation, with a special focus on health and well-being.
She designs for transformation based on the aesthetics of interaction with open, disruptive innovative systems within a societal context. Moreover, she is a designer-researcher with extensive experience in interaction design, education and research-trough design. She has developed various research prototypes and installations next to design methods, techniques and processes.
Moreover, she has been a member of a variety of international program committees and national Think Tanks since , and has given a large number of keynote speeches, invited lectures and workshops at conferences, international universities and for industry world wide.
His research interests are where human-computer interaction and software engineering intersect. Most of his current projects aim to help software users to create code for themselves, and to effectively share that code with one another.
Among the 15 M. Clayton M. Christensen Clayton M.
He is the architect of, and the world's foremost authority on, disruptive innovation. Consistently acknowledged in rankings and surveys as one of the world's leading thinkers on innovation, his research has been applied to national economies, start-up and Fortune 50 companies, as well as to early and late stage investing.